XRWEB

the index of the immersive web

Hardware

20 items

The immersive web is not only software. This is the hardware it runs on, and the stranger peripherals reaching for full presence. Research items cannot be bought, and say so.

headset

  • headsetshipping

    Apple Vision Pro

    Apple's spatial computer: a high-resolution passthrough headset driven by eyes and hands. Safari on visionOS supports WebXR for immersive VR sessions, so link-openable worlds reach it without an app.

    Maker’s page ↗
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    Bigscreen Beyond 2

    A very small, very light PC VR headset with micro-OLED displays, tethered to a computer running SteamVR. WebXR reaches it through a desktop browser.

    Maker’s page ↗
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    MeganeX superlight 8K

    A very light PC VR headset with micro-OLED displays and SteamVR tracking, made for long sessions. It flips up like sunglasses, so you can glance at the room without taking it off.

    Maker’s page ↗
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    Meta Quest 3 / 3S

    Standalone mixed-reality headset with colour passthrough. Its built-in browser opens WebXR from a link, in VR or with your room around you. No PC, no cable. The 3S is the cheaper sibling: the same platform and browser, with simpler optics.

    Maker’s page ↗
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    PICO 4 Ultra

    A standalone mixed-reality headset with colour passthrough cameras and a depth sensor, so virtual things can sit on your real table. An enterprise edition exists for business use.

    Maker’s page ↗
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    Samsung Galaxy XR

    The first headset on Google's Android XR. It ships with Chrome, and Chrome on Android XR runs WebXR, so a link opens in VR or in passthrough with your room around you. Eyes, hands and voice drive it.

    Maker’s page ↗
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    VIVE Focus Vision

    A hybrid headset: standalone on its own, or a PC VR display over a cable or wireless streaming. Eye tracking and a hot-swappable battery make long sessions practical.

    Maker’s page ↗
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    Valve Steam Frame

    Valve's wireless, lightweight headset for a Steam library, streamed from a PC or played on the headset itself. Valve's page offered a waitlist rather than a buy button when we checked.

    Maker’s page ↗
  • headsetenterprise

    Varjo XR-4

    A mixed-reality headset built for professional training and simulation, tethered to a workstation, with passthrough meant to blend real equipment into virtual worlds. Bought by companies, not people.

    Maker’s page ↗

glasses

  • glassesshipping

    VITURE XR glasses

    XR display glasses for a private big screen from a phone, handheld or laptop. Light enough to wear in a seat on a train.

    Maker’s page ↗
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    XREAL display glasses

    Display glasses that hang a large virtual screen in front of your eyes from a phone, console or laptop. Closer to a wearable monitor than a headset, and the glasses-first branch of immersive hardware.

    Maker’s page ↗

locomotion

  • locomotionshipping

    Freeaim VR Shoes

    Motorised shoes that roll you back toward the centre of the room as you walk, so real steps carry you through a virtual world without a treadmill. Business edition on order; the maker says consumer sales resume in 2027.

    Maker’s page ↗
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    KAT Walk C 2 Plus

    A dish-shaped slide treadmill: low-friction shoes and a back support let you walk, crouch and turn in place while your steps become movement in VR.

    Maker’s page ↗
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    Virtuix Omni One

    An omnidirectional treadmill for the home: you walk or run in place, in any direction, while the game moves you through its world. Sold as a complete system, or in versions for Quest and PC VR.

    Maker’s page ↗
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    Yaw3 motion simulator

    A sit-in motion simulator that pitches, rolls and spins without limit for flying, driving and coaster rides in VR. The maker's site says Yaw VR is temporarily closed; the simulator is still sold through a licensed partner.

    Maker’s page ↗

haptics

  • hapticsdevkit

    Teslasuit and Teslaglove

    A full-body suit that gives electro-tactile feedback and captures motion and biometrics, plus a glove that brings touch to the hands. Both are developer kits for training and research, not something to order for the living room.

    Maker’s page ↗
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    bHaptics TactSuit

    A wearable haptic vest that turns sound and action in PC and VR games into vibration you feel across your torso.

    Maker’s page ↗

smell

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    GameScent

    A scent device that automatically releases smells matched to what is happening in a game: gunfire, forest, storm, racing. Sits beside any console or screen rather than on a headset.

    Maker’s page ↗
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    OVR Omara

    A personal scent display: scent released in timed bursts so you can smell a virtual world as you move through it. A desktop model, and a pocket-sized one that also works with VR.

    Maker’s page ↗

research

  • researchresearch

    HoloTile

    A floor of small powered hexes that lets a person walk in any direction without leaving the spot. A Disney Research project, not a product: nothing to buy, but a working sketch of a room whose edge you never reach.

    Maker’s page ↗